Game design as a vehicle to teach STEM

Game design software turns classrooms into creative laboratories where learners build, test, and apply knowledge across science, mathematics, coding, art, and music. Michael Fenton has taught game design and presented this work at education conferences across New Zealand, and it has since grown in two complementary directions. In the first, accessible game engines are subverted into low-cost scientific instruments: his RIGEL system links game software to sensors and microcontrollers for authentic, hands-on STEM investigation — an idea later carried into self-contained browser instruments, RIGEL-WEB and SMART. In the second, game design becomes a medium in which AI acts as a creative partner, filling the skill gaps (composing music, generating artwork) that would otherwise leave an ambitious project unfinished, while the learner keeps the concept, the direction, and the judgement — his browser remake of the 1982 game AZTEC and his Transylvania remake are worked examples. Several of the games and tools below are free to play or download.

Key ideas

  • Michael uses game design to integrate the creativity in science with the creativity in music, art, acting and the learners imagination.
  • Iterative learning cycle: Build, test, use fosters experimentation, peer review, and reflective improvement.
  • Physically active computing: Movement-based controllers promote fitness and embodied learning while teaching control systems and feedback loops.
  • Authentic assessment opportunities: Projects produce measurable outputs and artifacts that demonstrate problem solving, creativity, and technical competence.
  • Cultural and language inclusion: Systems can present interfaces and audio in multiple languages, supporting diverse learners and local contexts.
  • Integrates music, art, theatre and drama into game development and STEM software development.
  • Safe, inquiry-driven science: Games by teachers or students can simulate real-world concepts and built real-world understanding in the process.

How game design enables cross-curricula STEM learning

Game design projects require and reinforce core STEM and arts skills simultaneously. Coding projects teach logic, sequencing, and debugging while exposing learners to variables, loops, and event-driven programming.

Designing game physics helps students understand motion, forces, and rates of change through direct manipulation of simulated objects. Creating game assets develops spatial reasoning and graphic design skills as students work with coordinates, symmetry, and visual composition.

Adding voice-over acting and sound design builds communication skills, narrative sense, and confidence in performance. Michael’s approach uses game software to interpret sensor inputs as game controls, turning physical phenomena into data that students can visualize and analyse inside a game environment.

Download "Get out!" voice acting file from Transylvania Apple II adventure game remake [WAV]

Pedagogy - Build it, Test it, Use it

Michael Fenton’s pedagogy provides a clear, iterative workflow for inquiry-based learning that fits diverse classrooms. Students first build user interfaces and simple games with block-based coding to lower entry barriers. They then test and peer-review each other’s projects to promote collaboration and critical feedback.

Some games require graphic design skills, a background music score, sound effects, or voice-over acting. This is where the fun builds as individual work evolves to include others in class. New friendships form.

Some learners may prefer to work on an existing 'game' where they connect DIY or low-cost sensors to the game environment to make their real-world movements control virtual players. This sequence supports low-floor, high-ceiling tasks that scale from novice to advanced learners.

'Game design teamwork' Game design teamwork

Implementation tips

Start with block-based game engines to teach interface design and basic logic. Begin with a teacher-led simple maze game, moving to learners own additions, personalisation and improvements. Provide examples of static image text-based adventure games (e.g., Apple II 'Transylvania'), side-scrolling, and first-person 3D games. Allow learners to play test examples and choose a genre to develop. Provide / develop sensors that measure changes in resistance, voltage or light to replace keyboard or mouse events.

Design short, structured worksheets that guide students through building, peer-testing, and adapting their apps to use sensor data. Encourage aesthetic and narrative choices to keep learners engaged and to integrate Arts and Music learning outcomes alongside STEM outcomes.

'Game Maker block coding' Block coding example
"'Build it' Game Maker uses drag and drop block coding and GML coding language. This permits low floor, high ceiling and differentiated learning.

'Transylvania' Adventure game' Transylvania Apple II remake
"'Adventure game example' By playing games learners anaylse what feature makes a game engaging. Art, sound, narrative, rewards and penalties!. You can download this Transylvania Apple II adventure game remake below!

'Gerry Anderson Stringray game' Side scroller game - Gerry Anderson Stringray
"'Side scroller game example' TV and movies can inspire learners by their visuals and soundscape. Gerry Anderson's Stingray - 'Stand by for action!

'Dr Who interactive 3D TARDIS game' 3D game - Dr Who interactive TARDIS game
"'3D first person game example' Spatial concepts of perspective, angles, coordinate systems. Assigning roles for graphic design, sound effects and music, and player mechanics. Or just evade being exterminated by Daleks!

Practical classroom examples

Game design naturally integrates mathematics, physics, coding, art, and performing arts into single projects.

'CPR simulator' CPR simulator
Download the RIGEL example screenshots [PDF]
'RIGEL app' Real-world Interactive Games and Electronics Link

Real-world simulations

Older students can take advantage of game mechanics and the highly visual nature of games to create fun simulations for Biology, Chemistry, Mathematics and other STEM subjects.

'DNA electrophoresis simulator' DNA electrophoresis simulator
"'DNA electrophoresis simulator' Compare family genetics, identify the virus, analyse the crime scene. All build learners knowledge of physics (static fields), biology (genetics) and chemistry

'Maths in the world' Graph explorer
"'Graph explorer' Find the maths in real-world images. Explore architecture, natural geometries, facial symmetry, and Google Earth images. Fit equations to any images to appreciate the beauty in equations.

'Test It' activity - angle sensor

Conclusion

Game design software is a versatile educational tool that builds confidence and deepens subject knowledge by turning abstract concepts into playful, measurable interactions.

Simple text-based games, like Transylvania, encourage responsible AI use as a tool for motivation and enrichment. Create original musical compositions, visualise fantasy worlds, tell rich stories!

Michael Fenton’s RIGEL work illustrates a scalable model for bringing authentic science, computing, and creative practice into classrooms using low-cost, student-centred technology.

Game downloads

An example of the creativity and art in STEM is here: A remake of the classic 1982 Apple II game Transylvania, at a time of 'digital founders' (often incorrectly labelled 'digital immigrants'!). Anyone remember this?

'Transylvania screenshot'; the original Apple II Transylvania, 1982

Discover the magic and thrills in this 2025 remake with added features! Rich original graphics and sounds, original sound tracks, new tricks, traps and treasure to find!

Download Transylvania Apple II adventure game remake [62 MB 7z zipped file]
'Michael Fenton's Transylvania screenshot'; Transylvania, 2025, for Windows.

This project is more than nostalgia. It’s a worked example of AI as a creative partner in teaching Science and Technology, and a deliberately honest one. Used well, an AI partner fills the skill gaps that would otherwise stop a project dead: the music a learner can’t compose, the artwork they can’t draw, the edge cases they’d never have the patience to test. Those gaps are exactly where motivation drains away and half-finished projects get abandoned. With a partner to fill the gaps that frustrate learning, the learner stays interested and engaged. They must communicate the concept and the constraints, exercise judgement, and learn patience while iterating toward an ever-improving result. Here that partnership produced:

This is what 'low floor, high ceiling' teaching can look like.

For a learner, AI as a partner can be the difference between a frustrating dead end and a finished game they are proud to share. For a teacher, it is a concrete answer to a sceptical school leader: used this way, AI did not replace the thinking — it removed the barriers that prevent thinking. AI as a partner handed back time to find the headspace to be curious, try alternatives, and create. The direction, the end-point, and the why stayed human.

The backing track is sung in the style of my daughter Kimberley Fenton, a very talented composer and singer.

Return to Transylvania in 2025 - feel the vibe in the music today, and hear what expert teaching can produce!

Download "Transylvania - Strange Games" Original sound track by Michael Fenton [MP3]

And the latest: AZTEC, a 2026 browser remake of the 1982 Datamost classic. Descend a procedurally generated temple, dodge monsters and animated traps, dig through rubble, and race to find the jade idol and escape alive — with hand-built pixel art and an original soundtrack. No download and no install: it runs free in any modern browser.

'AZTEC web game screenshot'; the 2026 browser remake of the 1982 Datamost Aztec
▶ Play AZTEC — the 2026 web remake: read the controls, hear the soundtrack, then launch (free, in your browser)

AZTEC is also archived as a citable research output on Zenodo, with a permanent DOI: doi.org/10.5281/zenodo.21023863.


YouTube videos

Michael demonstrates using AI as a partner to give new life to the classic Apple II game Transylvania. Enjoy the original composition and lyrics with a preview of the reimagined world of Transylvania!

A 2026 remake, now playable! The classic Apple II game Aztec, with a soundtrack as you race to retrieve the lost idol. But beware the warning, or face your doom!

And here it is in action — 5 minutes of gameplay of the AZTEC web remake on the Easy setting with the bundled soundtrack. You can see the controls and play it yourself.

Michael has documented many of his projects in YouTube videos. Here the low cost game pad controller is used with Game Maker to create a 3D flight simulator. A new use for a discarded exercise bike!

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